Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
16812
?
8230
?
5296
?
8436
?
5760
?
7455
?
4747
?
11325
?
4722
?
13556
Total damage to objectives
12623
28585
5922
1019
555
4071
6216
762
1802
377
Total damage to buildings
8139
0
344
536
0
3991
0
762
861
377
Total damage shielded
0
0
0
0
615
0
0
0
0
0
Total heals on teammates
0
0
0
0
0
0
0
0
0
0

Abilities usage

in numbers

Bloodlust (Q)

24xpressed

Mocking Shout (W)

11xpressed

Spinning Slash (E)

47xpressed

Undying Rage (R)

4xpressed

?

Tryndamere

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Summoner spell

Most popular spells
?
?
50.5% WR(6089 Matches)
?
?
51.8% WR(1322 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
53.18% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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?
Tryndamere
?
Cho'Gath
12.00KDA0.33
0.67%Kill Participation0.09%
12Vision Score8
16,812Damage Dealt7,455
21Max CS Advantage6
67CS in First 10 Minutes62

Minions have varying gold values depending on their type, and the CS gap results in an approximate 96 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
2Max Level Lead0
Blue32,039G
Difference+3,701G
Red28,338G
?
9,878G
?
5,613G
?
5,894G
?
6,220G
?
4,434G
5,034G
452G
755G
584G
1,614G
4,844G
?
5,161G
?
6,649G
?
5,636G
?
6,048G
?